DROP LOOT is a falling-block puzzle dungeon crawler. Think Puyo Puyo with monsters, bosses, builds with Noita style particle chain reactions that turn the floor and walls into a bloodbath.

Match tiles to fight, heal and find upgrades. Every kill detonates. Fire ignites blood, water douses fire, lightning arcs through wet tiles, smoke clouds the screen. The dungeon is your playground.

Collect loot, upgrade at the shop, defeat bosses to earn special powers, and descend further into the depths.

What else can you discover?

  • Super satisfying effects and combinations... roguelike ASMR!
  • Collect gold and defeat bosses to open shops with new weapons and abilities
  • Passive powers that synergise and lead to crazy combos and chains
  • Change your next tiles to influence your luck and maximise your build
  • Level bosses with special abilities that change the rules and force you to switch up your approach
  • Choose from three different background music tracks by Abstraction
  • Craft a different strategy each run, plan ahead and go as deep as you can


⌨️ Keyboard 🖱️ Mouse 📱 Phone 🎮 Gamepad
Slide tiles Arrows or A / D Drag left / right Swipe left / right D-pad / stick left / right
Rotate tiles Up, W, or Space Click screen Tap screen Any face button
Hard drop Down or S Drag down Swipe down D-pad / stick down
Pause P or Escape Click pause Tap pause Start
Menu / shop Arrows or WASD, Space / Enter Click button Tap button D-pad / stick, A / X

Enemies (and bosses) display their health (HP) in green, attack damage in red, and any armor in blue. Armor absorbs every hit before HP starts dropping, so an enemy with 2 armor takes two extra hits before its HP actually drops.

Weapons (sword, bow, bomb) display their damage-per-tile, so a 3-sword cluster touching an enemy hits for 3× damage. Hearts show HP healed per tile, shields show armor gained, coins show gold value.

Anything tinted gold is a crit damage, which will display a doubled damage value.

Match 2+ of any loot type to clear them. Weapons only hit when touching enemies (except bows, which match and fire long range).

FUTURE ROADMAP (PLEASE GIVE A RATE/REVIEW!)

  • More enemies and bosses, each with their own unique attacks and powers
  • More passive powers and shop items to chain together
  • iOS, Android and Steam releases (with characters, modes and challenges)

CREDITS

All character, item and boss pixel art designed, drawn and animated without AI in Photoshop. Work in progress - all tiles will be animated and tweaks are ongoing.

Dungeon tiles from embey (modified and animated). Music from Abstraction.

Concept, gameplay and UI designed and developed in HTML by me. Claude used to create game engine, review bugs and create the particle system.

Inspired by Baku Baku Animal and Dungeon Raid.

If you give DROP LOOT a play, I'd love to hear what you think - please post your best score!

Updated 4 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorreno
GenrePuzzle
Made withAdobe Photoshop, Audacity
Tags2D, Dungeon Crawler, Loot, Perma Death, Pixel Art, Retro, Roguelike, Tetris, Touch-Friendly
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any), Touchscreen
AI DisclosureAI Assisted, Code

Comments

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(+2)

Sweeeet, this is how this game is supposed to be played :)

Just needs basic controller/gamepad support!

That's AWESOME. Holy moly. Just added gamepad support now!

(+1)

Great stuff!

Tested and working!

(+1)

This is such a fun and creative concept. Normally, I’m not a huge fan of Tetris but your twist on the genre made me play for an hour lol. Good luck with your game!

You're very kind, that's so nice to hear. If you have any requests let me know!

(+1)

This is such a fun and addicting game lol! Loved it!

Thank you for the kind words and remember to take breaks 😉

(+1)

I LOVE your game! Cannot stop playing on my phone! Will give you 5 stars from my computer tomorrow ^^

Keep up the good work! ♡

Wow thank you so much, that means a lot! I really wanted it to feel great on a phone as I haven't tried touch gestures before, so it's great to hear. 

Let me know if you have anything else you'd like to see in future updates too. :)

(+1)

Nice!

My main "issue" is that I feel like there are not enough chest or Keys? Like, sometimes I get a bunch of Keys and no chest or the opposite.

Thank you for your reply! ^^ ♡

I’ll take a look - pure RNG can manifest weirdly sometimes. There are specific shop items that can benefit matching keys with no chests too, it can cause some fun combos!


thank you so much again 👍